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000246_amos-request@svcs1.digex.net_Sun Oct 26 16:52:36 1997.msg
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: Util Grabber
Date: Sun, 26 Oct 1997 13:49:39 -0500
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>>Yes, that is EXACTLY the point. You don't have to worry about
>>manually grabbing each image nor do you need to draw a box around
>>them. The AIG works out the area of the images all on it's own and
>>does so much quicker than you might imagine for pure AMOS.
> Sorry if you picked me up wrongly, when I said drraw a box round
> each image, I meant when you are drawing the IFF piccy! Simply
> draw a box around each frame on the IFF (using col 1). Then save
> the iff (can even be bigger thatn 320 * 256).
Nope, I understood you. What I mean is that the AIG does not
require you to draw a frame around each image. It will determine
the image-boundaries all on it's own and grab the image exactly as
it appears in the IFF, so if you draw a frame around the images,
the AIG would grab the whole rectangle, frame and all.
> My proggy then uses the Point command and grabs everything inside
> these boxes automatically :) It's quick and very easy. There is NO
> need to do anything at all. It even sets the Hot Spot to centre, but
> i'm working on adding a neat GUI so you can choose to position the hot
> spot at certain points.
I hope the AIG-interface is sufficient. It is modeled after the one I
used for my EnemyMotionDesigner as I didn't want to spend a lot of
time on this thing. It's already taken two full days and another 20
minutes tweaking yesterday, resulting in version1b...
There was something else I was thinking of adding/changing, but I
can't remember right now, so maybe it wasn't that important...
I think it's quite usable as it is, but I haven't heard from anyone
yet. I assume this means you either think it's the best thing since
the Amiga itself and can't stop using it OR you think it's pathetic and
don't want to tell me...
Take care,
GARFIELD
_________________________
Current projects...
Color merge/redux modules(BLITZ): 90% Complete
SideShooter(AMOS): 67% Complete
Webpages(http://www.sosbbs.com/~gbenjam): 12% Complete